Erin is passionate about the power and possibilities of combining art, technology, and entertainment to open eyes, hearts, and minds. She has shared her vision, experience, and expertise in this area at events around the world - including universities, festivals, conferences, and two separate TEDx talks.
If you would like to have Erin speak at your event, please reach out via the form at the bottom of this page.
Speaker History
2024
Anaheim, D23 • Panelist, “Disney Epic Mickey: Rebrushed”
2022
Virtual, Game Developers Conference • Panelist, “Women Building Careers in the Games Industry: What it’s Gonna Take”
2021
Virtual, IndieCade • Panel Moderator, “What is an Ethical Game Company?” & “Finding Business & Funding Success Around the World”
2020
Virtual, 2020 Transformative Technology Conference • Speaker, “Video Games: The Untapped Potential of Play”
Virtual, PG Connects - Digital #4 • Speaker, “The Positive Impact of Games”
Virtual, The International Games Summit (TIGS) • Panel Moderator, “Game Design for Empathy”
Virtual, devcom digital 2020 • Fireside Chat Speaker, “The Founder’s Journey”
Virtual, Game Developers Conference Summer 2020 • Speaker, “Colorful Characters: Working with Different Personalities in Game Development”
Virtual, NeuroTech Gaming 2020 • “Building a Biofeedback Game”
Virtual, TakeThis Presents: Celebrating Mental Health Month Through Games • Co-organizer, Panel Moderator
Virtual, GGP Presents: Power On: Develop Together • Panelist, “Best Practices for Remote Game Development”
San Francisco, Game Developers Conference • Speaker, “Independent Games Summit: How To Run A Studio Without An Overnight Hit” (Rescheduled due to COVID-19)
2019
Los Angeles, TEDxGrandPark • Speaker, "Video games can empower players to make the world a better place"
2018
Guadalajara, Sublime Jalisco • Speaker, "Making Serious Games Fun"
2017
Los Angeles, QGCon • Panelist, “Gender, Identity, and Game Design"
Zurich, Ludicious • Speaker, "The Development of Nevermind: Stress and Trauma meets Fun and Games"
2016
Virtual, Affectiva Developer Day • Speaker, "Gaming and Emotion AI"
Los Angeles, YALLWEST • Panelist, "Story in Videogames"
Singapore, EmTech Asia • Speaker, "Biofeedback and Gaming: Games That Listen"
2015
San Francisco, Neurogaming Conference • Panelist, "Entertainment NeuroGaming Convergence"
Austin, SXSW • Speaker, "It's listening... Biofeedback in video games"
San Francisco, Game Developers Conference • Panelist, "Making RealSense: A Conversation with Independent Developers (Presented by Intel)"
New York City, Games for Change • Speaker, "Updated Nevermind Case Study Mini-Talk"
Los Angeles, IndieCade • Speaker, "Crowdfunding Crazy Ideas"
2014
Los Angeles, USC Demo Day • Panelist, "Beyond Platforms and Publishers? A Look at the Future of Video Games"
Los Angeles, IndieCade • Panelist, "Crowdfunding"
Los Angeles, ScareLA • Panelist, "The Future of Fear"
Los Angeles, LA Games Conference • Panelist, "Playing It Smart: From Classroom to Consoles with Game Design Graduates"
New York City, Games for Change • Speaker, "Pitch Event: Nevermind"
Los Angeles, Education Game Writers Association Seminar • Panelist, "Making Worlds With STEM and Video Game Design"
2013
New York City, Games for Change • Speaker, "Nevermind Case Study"
Seattle, PAX Prime • Panelist, "From Obsession to Profession: How to Forge the Career You Want in the Videogame Industry"
San Francisco, Cloud Gaming USA • Speaker, "How Digital Distribution is Changing Game Creation, Distribution, and Interaction"
San Francisco, Cloud Gaming USA • Panelist, "Game Developer Panel"
2012
Los Angeles, IndieCade • Panelist, "World Design"
Los Angeles, Glimpses (A Red Bull and Stratos Project sponsored event) • Speaker, "Nevermind"
Los Angeles, UCLA Game Art Festival, • Speaker, "Nevermind"
2010
Los Angeles, TEDxTrousdale • Speaker, "Positive Games"