Erin is passionate about the power and possibilities of combining art, technology, and entertainment to open eyes, hearts, and minds. She has shared her vision, experience, and expertise in this area at events around the world - including universities, festivals, conferences, and two separate TEDx talks.

If you would like to have Erin speak at your event, please reach out via the form at the bottom of this page.


Speaker History

2024

2022

2021

2020

2019

2018

  • Guadalajara, Sublime Jalisco • Speaker, "Making Serious Games Fun"

2017

  • Los Angeles, QGCon • Panelist, “Gender, Identity, and Game Design"

  • Zurich, Ludicious • Speaker, "The Development of Nevermind: Stress and Trauma meets Fun and Games"

2016

  • Virtual, Affectiva Developer Day • Speaker, "Gaming and Emotion AI"

  • Los Angeles, YALLWEST • Panelist, "Story in Videogames"

  • Singapore, EmTech Asia • Speaker, "Biofeedback and Gaming: Games That Listen"

2015

  • San Francisco, Neurogaming Conference • Panelist, "Entertainment NeuroGaming Convergence"

  • Austin, SXSW • Speaker, "It's listening... Biofeedback in video games"

  • San Francisco, Game Developers Conference • Panelist, "Making RealSense: A Conversation with Independent Developers (Presented by Intel)"

  • New York City, Games for Change • Speaker, "Updated Nevermind Case Study Mini-Talk"

  • Los Angeles, IndieCade • Speaker, "Crowdfunding Crazy Ideas"

2014

  • Los Angeles, USC Demo Day • Panelist, "Beyond Platforms and Publishers? A Look at the Future of Video Games"

  • Los Angeles, IndieCade • Panelist, "Crowdfunding"

  • Los Angeles, ScareLA • Panelist, "The Future of Fear"

  • Los Angeles, LA Games Conference • Panelist, "Playing It Smart: From Classroom to Consoles with Game Design Graduates"

  • New York City, Games for Change • Speaker, "Pitch Event: Nevermind"

  • Los Angeles, Education Game Writers Association Seminar • Panelist, "Making Worlds With STEM and Video Game Design"

2013

  • New York City, Games for Change • Speaker, "Nevermind Case Study"

  • Seattle, PAX Prime • Panelist, "From Obsession to Profession: How to Forge the Career You Want in the Videogame Industry"

  • San Francisco, Cloud Gaming USA • Speaker, "How Digital Distribution is Changing Game Creation, Distribution, and Interaction"

  • San Francisco, Cloud Gaming USA • Panelist, "Game Developer Panel"

2012

  • Los Angeles, IndieCade • Panelist, "World Design"

  • Los Angeles, Glimpses (A Red Bull and Stratos Project sponsored event) • Speaker, "Nevermind"

  • Los Angeles, UCLA Game Art Festival, • Speaker, "Nevermind"

2010

  • Los Angeles, TEDxTrousdale • Speaker, "Positive Games"